class MAGES::MeshDeformations::Editor::AlbedoBaker::Scratch¶
Per-thread scratch for the parallel ray pass: the triangle visited-stamp buffer (reused across rays so a triangle is tested at most once per ray during grid traversal) plus a monotonically increasing ray id, and this thread’s private hit counters (summed in the loop finalizer).
class Scratch
{
public:
// fields
readonly int[] Stamp;
int RayId;
int RayHits;
int Fallbacks;
// methods
Scratch(int triangleCount);
};