struct MAGES::MeshDeformations::DynamicSoftbodyActor::AccumulateParticleNormalsJobΒΆ

struct AccumulateParticleNormalsJob: public IJobParallelFor
{
    // fields

    float4x4 WorldToLocalMatrix;
    NativeSlice ParticlesPosition;
    NativeArray Faces;
    NativeArray FaceAdjacencyOffsets;
    NativeArray FaceAdjacencyFaces;
    NativeArray ParticleNormals;

    // methods

    void Execute(int particleIndex);
};