class MAGES::SceneGraph::TrajectoryBehavior

Overview

Take the proper object and follow the trajectory. You need to hit all the colliders to complete the behavior. Used with Animations as well. More…

class TrajectoryBehavior: public MAGES::SceneGraph::BaseBehavior
{
public:
    // properties

    UnityEvent OnTrajectoryCompleted;
    bool SendVibration;
    float VibrationIntensity;
    GameObject ObjectUsed;
    List OptionalObjectsUsed;
    Animator Animator;
    string AnimatorStateName;
    string AnimatorLayerName;
    bool IsActivationRequired;
    bool ResetAnimator;

    // methods

    void FinalizeAction();
};

Inherited Members

public:
    // properties

    string ObjectID;
    BaseActionData ActionData;

Detailed Documentation

Take the proper object and follow the trajectory. You need to hit all the colliders to complete the behavior. Used with Animations as well.

Properties

UnityEvent OnTrajectoryCompleted

Gets the on triggered event.

bool SendVibration

Gets or sets a value indicating whether the controller will vibrate while the object is being activated.

float VibrationIntensity

Gets or sets the intensity of the controller vibration during the activation.

GameObject ObjectUsed

Gets or sets the object to use on the Trajectory.

List OptionalObjectsUsed

Gets the optional objects that can perform the Trajectory as well as the ObjectUsed.

Animator Animator

Gets or sets the animator to play along with the trajectory.

string AnimatorStateName

Gets or sets the name of the state to play.

string AnimatorLayerName

Gets or sets the name of the animator layer.

bool IsActivationRequired

Gets or sets a value indicating whether the object needs to be activated.

bool ResetAnimator

Gets or sets a value indicating whether the animator is scrubbed back to the start of its state when this behavior starts, instead of picking up whatever pose it is already in.

Set by the action when it replaces a spent behavior: the previous attempt drove the animator to the end of the trajectory, and a retry has to look like the first attempt did.

Methods

void FinalizeAction()

Finalizess the action.